Wednesday, January 20, 2016

Rendering Practice #2


I did some more work on the screwdriver render. I moved the lights back a little bit and set them to quadratic to get rid of the edge the light was making, and I added an HDR image, giving the screwdriver and the surface a reference to how the light is going to affect the objects (in the words of my teacher, a chrome object in a dark room is going to look different than a chrome object in a colored room).

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