Wednesday, January 20, 2016
Rendering Practice #2
I did some more work on the screwdriver render. I moved the lights back a little bit and set them to quadratic to get rid of the edge the light was making, and I added an HDR image, giving the screwdriver and the surface a reference to how the light is going to affect the objects (in the words of my teacher, a chrome object in a dark room is going to look different than a chrome object in a colored room).
Friday, January 15, 2016
3D Rendering Practice
To help make sure that I can actually make my robot when the time comes, I did some basic rendering and 3 point lighting practice with a screwdriver I made in Maya. The lighting is a bit too intense and I still need to get an HDR image so that there is a background to help provide proper lighting.
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