Tuesday, March 22, 2016

Robot Modeling Part 3

I have returned to modeling the robot, and I have some interesting news. First off, I had to completely remodel the shoulder of the robot since the faces were acting strange and deleting parts of themselves. Second, after remodeling the shoulder, I re-sized it and narrowed the edge down so that it didn't appear extremely blocky. I still need to add more to it before it is no longer a block at all, but this will help. I also added the "eyes" to the decorative piece of the shoulder. Here is what I have so far.


Monday, March 14, 2016

My Robot Is An Amputee

Aside from the cloth physics thing I showed you, I have nothing to show today. I ended up deleting part of my robot's arm since it was acting strange (deleting portions of faces whenever I would make an edge between two vertices), and as a result I have actually backtracked. Yay!

Cloth Physics Attempt 2 (sort of)

I gave the cloth physics a round two (and a round three), and I have far better results now than I did previously. By giving the object more faces, I was able to get the cloth to work properly instead of bunching up and creating a blob (you only saw the weird blob holding up a cube since there was a hole in the cube). I also gave the cloth a texture this time, and now the cloth looks kind of like a plastic. Here's what I've got.

Thursday, March 10, 2016

My attempt at cloth physics

As the title says, I have tried my hand at cloth physics. I'm not too good with them, but here was my attempt nonetheless.

Support Goals

Below is a list of 10 things I want to be able to do well by the time I finish my goal.

1. Modeling
2. Texturing
3. Rigging
4. Animating
5. Using cloth physics
6. Use image based lighting properly
7. make quick thumbnail sketches
8.
9.
10.