Tuesday, March 22, 2016
Robot Modeling Part 3
I have returned to modeling the robot, and I have some interesting news. First off, I had to completely remodel the shoulder of the robot since the faces were acting strange and deleting parts of themselves. Second, after remodeling the shoulder, I re-sized it and narrowed the edge down so that it didn't appear extremely blocky. I still need to add more to it before it is no longer a block at all, but this will help. I also added the "eyes" to the decorative piece of the shoulder. Here is what I have so far.
Monday, March 14, 2016
My Robot Is An Amputee
Aside from the cloth physics thing I showed you, I have nothing to show today. I ended up deleting part of my robot's arm since it was acting strange (deleting portions of faces whenever I would make an edge between two vertices), and as a result I have actually backtracked. Yay!
Cloth Physics Attempt 2 (sort of)
I gave the cloth physics a round two (and a round three), and I have far better results now than I did previously. By giving the object more faces, I was able to get the cloth to work properly instead of bunching up and creating a blob (you only saw the weird blob holding up a cube since there was a hole in the cube). I also gave the cloth a texture this time, and now the cloth looks kind of like a plastic. Here's what I've got.
Thursday, March 10, 2016
My attempt at cloth physics
As the title says, I have tried my hand at cloth physics. I'm not too good with them, but here was my attempt nonetheless.
Support Goals
Below is a list of 10 things I want to be able to do well by the time I finish my goal.
1. Modeling
2. Texturing
3. Rigging
4. Animating
5. Using cloth physics
6. Use image based lighting properly
7. make quick thumbnail sketches
8.
9.
10.
1. Modeling
2. Texturing
3. Rigging
4. Animating
5. Using cloth physics
6. Use image based lighting properly
7. make quick thumbnail sketches
8.
9.
10.
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