This time around I cranked out a tad bit more work. Once again I resized the robot's body, as it seemed a bit small height-wise, beveled edges on the shoulders (which kept bugging out for a while), and then made the robot's leg. After making the robot leg, I resized the body AGAIN since it was still too small as well as too thin (you could put the body on top of the leg and half the leg would still stick out). Now I need to make feet for the robot, make the arms, and then make the head, with the head being the most difficult part.
Wednesday, April 27, 2016
Friday, April 8, 2016
Robot Modeling Part 4
Today I resized the body of the robot a little bit, beveled the edges, and got to work on making the faulds for it as well. A bit of an unproductive day to be fair, but progress was made all the same
Tuesday, March 22, 2016
Robot Modeling Part 3
I have returned to modeling the robot, and I have some interesting news. First off, I had to completely remodel the shoulder of the robot since the faces were acting strange and deleting parts of themselves. Second, after remodeling the shoulder, I re-sized it and narrowed the edge down so that it didn't appear extremely blocky. I still need to add more to it before it is no longer a block at all, but this will help. I also added the "eyes" to the decorative piece of the shoulder. Here is what I have so far.
Monday, March 14, 2016
My Robot Is An Amputee
Aside from the cloth physics thing I showed you, I have nothing to show today. I ended up deleting part of my robot's arm since it was acting strange (deleting portions of faces whenever I would make an edge between two vertices), and as a result I have actually backtracked. Yay!
Cloth Physics Attempt 2 (sort of)
I gave the cloth physics a round two (and a round three), and I have far better results now than I did previously. By giving the object more faces, I was able to get the cloth to work properly instead of bunching up and creating a blob (you only saw the weird blob holding up a cube since there was a hole in the cube). I also gave the cloth a texture this time, and now the cloth looks kind of like a plastic. Here's what I've got.
Thursday, March 10, 2016
My attempt at cloth physics
As the title says, I have tried my hand at cloth physics. I'm not too good with them, but here was my attempt nonetheless.
Support Goals
Below is a list of 10 things I want to be able to do well by the time I finish my goal.
1. Modeling
2. Texturing
3. Rigging
4. Animating
5. Using cloth physics
6. Use image based lighting properly
7. make quick thumbnail sketches
8.
9.
10.
1. Modeling
2. Texturing
3. Rigging
4. Animating
5. Using cloth physics
6. Use image based lighting properly
7. make quick thumbnail sketches
8.
9.
10.
Thursday, February 25, 2016
Robot Modeling Part 2
I have added more to both the torso and the shoulders of the robot. Not much more to be said there. I do need to work on giving the shoulders more dimension than they currently have, but I am just about done with them. Here is what the robot looks like now.
Tuesday, February 23, 2016
Robot Modeling
I have been working on making the robot I designed parts of in Maya, and thus far I have made basic models of the torso and part of the shoulders. Once I finish the basic models of every part of the robot, I will make a separate save to rig the basic model so that I can make a more complex model later without losing any progress. This is what I have right now.
Thursday, February 11, 2016
Skill Objective
My goal for this project is to be able to create a robot in Maya and have it move through a scene (in other words, animate it). In order to do this, I will have to make the design for the robot in Photoshop or Sketchbook Pro (or both), then put that design in the image plane(s) in Maya so that I can use it as a template. Once I get the template, I have to build the robot and learn to rig it so that it moves properly, which hopefully doesn't take long. I will also have to learn how to make scenes in Maya, which I think will be the hardest part of doing this project.
Thursday, January 28, 2016
The End Goal
The reason I became so interested in doing 3D modeling is because of my fascination with video games as a kid. I wanted to create games of my own or be able to create models to be used in a game, and it eventually led me to this class. Now I'm working on getting the skills I need to be able to land a job in the video game industry, be it modeling, creating a story, or making concept art (the last two things I do outside of class).
Tuesday, January 26, 2016
Wednesday, January 20, 2016
Rendering Practice #2
I did some more work on the screwdriver render. I moved the lights back a little bit and set them to quadratic to get rid of the edge the light was making, and I added an HDR image, giving the screwdriver and the surface a reference to how the light is going to affect the objects (in the words of my teacher, a chrome object in a dark room is going to look different than a chrome object in a colored room).
Friday, January 15, 2016
3D Rendering Practice
To help make sure that I can actually make my robot when the time comes, I did some basic rendering and 3 point lighting practice with a screwdriver I made in Maya. The lighting is a bit too intense and I still need to get an HDR image so that there is a background to help provide proper lighting.
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